Use the sliders to adjust the particle velocity, emitter size, and particle appearance and behaviour. This image will be used as a map to emit glowing particles, and the colors are sampled directly from the image. Open the Particles menu and click the folder icon to add your particle image. Open the Background menu and click the folder icon to choose your background image or video.Ħ. This prevents the edges of the effect from cutting off abruptly.ĥ. In the image above, the Mask image is a soft black rectangle that is transparent in the middle. If you'd like to make your projected image a custom shape, you can upload a Mask image. It can be used as a call-to-action (ie: Move to Play) or to display a message or logo when no one is playing.Ĥ. The Idle image will appear on the screen when no one is interacting. Click the folder icon underneath each item to choose the appropriate image. (NOTE: the tools may look different on your computer, particularly if you are using multiple monitors.)ģ. When the template launches, give your app a name and click anywhere on the grey bar marked Overlays to open the first menu. Open LUMOplay, select Motion Maker from the left menu, and click Create next to the Particle Image template.Ģ. If you have a full LUMOplay installation connected to your computer (including a display and a camera), you will be able to test your app as you build it.ġ. We recommend connecting your final installation display to your computer as a second monitor so you can preview your final app on the intended display. How to use the LUMOplay Motion Maker Particle Image templateĭownload the graphics used in this tutorial If you want to add background audio to your effect, you can add looped audio to the video. Videos that are a seamless loop under 60 seconds in length will look best. Video backgrounds work best if they are MP4/H264 compression, and they should be rendered to match the resolution and aspect ratio of your installation display. We recommend that the Particle Image be no larger than 100% of the height of your display. The Particle Image should be saved as a square (1:1) png with an alpha channel (transparent background). Background, Mask, Logo, and Ghost images should be the total resolution and aspect ratio of your installation.
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